Thanks for giving my game a spin, glad you liked it !
Yep i thought this would be a nice detail to have the gun have some randomness to them to spice things up but still have some sort of coherence for weapons where i feel it wouldn't make as much sense or be too unpredictable like the laser or rockets
For the jam build i didn't make much of a damage model so you're not wrong everything does indeed do only 1 damage, that was cause i wanted to adjust it later but since i had to publish a bit early to not miss the deadline due to personal stuff i was short on time to adjust or add more stuff in the end, hopefully i'll find some time to do so post jam ^^
The bosses are a bit of the same reason but paired with the fact that i still don't know how to make good enough pattern AI in the engine so here i made a sorta servicable - ish one that all the bosses share, and they just have different weapons to have a bit more variety to an admitedly quite boring fight ^^' but i think i'll get ehre eventually along jams, cause i know i did some things better here than in some past bosses i tried so it's a start XD
Yeah that is something i'd love to have, cause even if i'm not that great at stories i still have something in mind for some games, and i totally have Starfox in the back of my head when envisioning a bit more story with these types of characters :p i just think that realistically i could pull this off mostly on post jam content, cause there's only so much i can do in such short time :)