Pretty cool! I liked that the bosses got progressively more challenging so you definitely did well regarding the difficulty scaling aspect of the game. I like that you also gave feedback to the bosses when they're vulnerable (when they would bobble up and down). There was enough feedback there to be able to learn their attack patterns which also got progressively more difficult too, it wasn't too easy or too hard (red guy was easy, green guy took me the most tries, but blue guy gave me the most anxiety with his homing projectiles lol). And I always appreciate gameplay being wrapped up in a story and the comedic tone of it too. Well done!