Hi, thanks for playing. I just typed up a slightly longer message only to accidentally hit refresh, so I'll summarise a bit more briefly:
- Right now the plan is to give it an 'edition' title, ie: 'First Cut: Sharpened' (just an example).
- I'll figure out some cool secret maps for sure.
- The Custom stage loads the 'custom' image included in the game folder. You can edit that image to create your own (indoor) background (ie: https://itch.io/post/5001628). I'll try to include a folder in the new version for loading multiple images.
- The fighting system works the same way, just with some improvements to increase depth. Changing stances now takes some extra time and repeating the same attack takes longer than comboing. The old game had a 'fatigue' system to slow down attacks if the player was spamming and missing repeatedly, this is removed in the new version since it was made redundant by the new improvements to combat.
- I'll include more options this time around, including a blood/gore toggle. I've already included a blunt wooden sword that can be selected to avoid drawing blood. There are also more gore effects and variations in this version (you can cut off the head partially, then take the rest off). There's a control-bindings menu now so you can remap your keyboard, mouse, and controller buttons. It should work with any standard usb controller, though I haven't tested it with a nintendo one.
- Currently there aren't any plans for multiple weapons (except reskins). Maybe I'll address the idea post-release, but it's very important to keep players on equal-footing and avoid creating a 'meta' build since each fight can end so quickly.
- I like the near-hit idea, and the oni mask. I've added them to my notes.