Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Not sure about in Unreal but this is how you set up a simple IK for leg or arm in Maya. The part where you set the preferred angle you just hold right click over the bone after rotating it to the position how you would like to see it bend.

Oh also forgot make sure Maintain Offset is checked on in both the settings for the orient, point and rotation constraints! This quick rig isnt built to work with no offsets