Play game
Mech Jam 3: Encounters on the Red Planet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #103 | 0.905 | 3.000 |
Audio (Does not apply for Physical Games) | #103 | 0.603 | 2.000 |
Visuals | #103 | 1.206 | 4.000 |
Fun Factor | #103 | 0.603 | 2.000 |
Originality | #103 | 0.603 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Team: Jordan Spencer: Blueprints, 3D, UI, Animation Ben Jones: Concept Art
Did you use any third party assets, if yes what assets did you use?
Quixel Mega Scans
Did you use choose from one of the optional secondary themes?
Transformation
Does your game contain 18+ content (Nudity, Gore, Language)?
No
Leave a comment
Log in with itch.io to leave a comment.
Comments
I get the feeling this uses Lumen right? The level was very pretty and I loved the death sounds for the aliens as they flung across the screen haha! The mech movement I think needs a bit of work it seemed quite sluggish though but overall good effort :)
Yes it does really helped set the atmosphere. I really wanted the light of the shots bouncing around the level to feel a little like the scene in the first season of the Mandalorian where the AT-ST attacks the village at night.
I agree with the walking. It was my first time animating anything from scratch so I went with a walk style that was easy to do as a first timer. I also couldn't get IK working so it was a tedious process. When i got into engine I spent hours trying to find the right balance to make it work. With the previous versions of the movement I got close but really it needed a better walking animation. I think if i had better sound effects it may have also pulled off better!
But thank you for taking the time to play. Curious what round did you reach?
Yeah I had it enabled for another project I was working on and it looked amazing before the fps tanked horribly on my gpu haha! Awee I think you did a good job just maybe make the scene a bit darker and add lights on the mech maybe!
Which program did you use to create the ik rig? Or do you just mean ik in unreal where it plants the foot where it should be? And awee it's just a jam be happy with where you go to and use what you learnt to build upon your next game :) I'm not so great at animation myself though haha (Mixamo is my friend).
Just up to the 4th! Just a bit exhausted tonight sorry!
So I did the mech in Maya I tried to add it but the knee was rotating the wrong way. I later tried to set it up in UE but it happened again and I didn't want to waste any more time on it. I was glad I at least was able to get the animation better the second time when I had to animate the alien where i go the IK, i guess that's some kind of progress.
Yeah the last game jam I didn't include any graphics settings and the lumen I suspect is what made it crash for every one. I agree with the lights as I did want to make the scene darker. I was going to add something like that but for some reason the UE5 skymap has no texture at night so It would've added another task to the list.
If I ever decide to do more work on it I think I will set it at night maybe make the aliens eyes more emissive I think that would look awesome
Not sure about in Unreal but this is how you set up a simple IK for leg or arm in Maya. The part where you set the preferred angle you just hold right click over the bone after rotating it to the position how you would like to see it bend.
Oh also forgot make sure Maintain Offset is checked on in both the settings for the orient, point and rotation constraints! This quick rig isnt built to work with no offsets