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Thanks Centauri :)

Well most of the merit of that megadrive sound goes to the VST i used which has a bunch of all the cool instruments like in those old games :p

Yeah walk cycle was a bit of a gamble this time, i tried some "puppet" style animation which i never tried before in the engine so i tried my best, plus the player mechs wlak cycle is an attempt at replicating the walk cycle seen in cybernator  but where i suppose they used sheet animation probably.

Glad you liked it though ^^