Thanks Centauri :)
Well most of the merit of that megadrive sound goes to the VST i used which has a bunch of all the cool instruments like in those old games :p
Yeah walk cycle was a bit of a gamble this time, i tried some "puppet" style animation which i never tried before in the engine so i tried my best, plus the player mechs wlak cycle is an attempt at replicating the walk cycle seen in cybernator but where i suppose they used sheet animation probably.
Glad you liked it though ^^