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I was left with six games I hadn't reviewed, three days before the end, and I thought I ought to at least try some of the ones left.  This looked promising from the description, so I figured I would give it a shot.

Before I got very far at all, I encountered things like "the Zen, the Boone, the Jones, the Davey and the Foley are here"; not a bug, but it did suggest some lack of attention to detail. In the airlock, when I gave the command press yellow button the game told me "You press the green button but nothing happens"; then press button it asks me which of the three I meant, red, yellow, or green (but there are only two described on the panel and no sign of a red button).  Much closer to bug status.

So, all right, I get inside, I'm looking at the control panels, eventually I decide to look at the walkthrough (and somehow I can't manage to find that; maybe the walkthrough is under another console, don't ask me how I've failed to see it).  Which leads me to Google, which leads me to https://intfiction.org/t/mike-russos-parsercomp-2022-reviews/56690/3, which leads me to endorse everything in that review.  (Maybe not the BDSM analogy?  But pretty much everything.)  In fact, once that review told me what I was missing, I finally did look under the console, and then open the compartment, and behold, a switch.  So I said get main switch and it told me I was already holding it.  (Dear reader, I was not.)

From there it only got worse.  I got the switch from the compartment and tried to replace it but needed a screwdriver (ugh), so I went north and, per the abovelinked review, did the whole fuse box thing.  But when I tried to flip the switch, it thought I meant the one I was carrying, so I went south, dropped it, went back north, and did the switch-flipping thing.  (Well, switch-turning thing.  "Flip" is what I do with a switch, but maybe the author doesn't.)  Then I went back south and tried to get the main switch again...and once again the game told me I was already holding it.  Once again, I was not, and now I didn't have the handy "take switch from compartment" command to take it.

So on the one hand, like Mike Russo, I found this game very much not to my tastes.  On the other, I encountered very early at least one game-breaking bug, and while several people have said that it gets more interesting as it goes on, I'm afraid I won't ever find out.

Deleted 2 years ago
(1 edit)

For the record--since the deleted comment here suggests that maybe I was confusing this with some other game--my browsing history tells me that what I was playing was https://play.adrift.co/?game=http://www.adrift.co/files/games/TEE.blorb, as opposed to the "v3" you now get from clicking the green arrow.  Clearly this was an old version of the game, but it's not like I deliberately sought out the older version (and I had no way of knowing it wasn't the most recent).

Just a little more on the basic (IMHO) unfriendliness of the game.

> You call Lieutenant Zen on your comm unit.
> "Zen here, captain," he answers promptly. "Any instructions, sir?"
> 1: "What is your position?"
> 2: "Did you find anything on your search?"
> 3: "Jones and Foley are missing, I need you to return here immediately."
> ➢ 1
> You ask Zen what his position is.
> "We're in the base's gymnasium, sir," he tells you. "Kelly here is itching to have a go on some of the exercise machines!" he chuckles.
> "Well tell her she can exercise all the time she wants to once we've solved this problem," you tell him and you hear Lance-Corporal Davey laugh.
> ➢ talk to zen
> You can't see Lieutenant Zen!
> ➢ call zen
> There is no reason for you to call Lieutenant Zen at this particular time.
> ➢ e
> Maybe you should stay here until you have spoken with Lieutenant Zen?

It turns out I was still talking to Zen, and typing "2" in fact triggered conversation 2.  But the game didn't tell me that that was still an option--it looked like the conversation had ended--and when I tried to continue the conversation, it gave me error messages.

I'll grant that it may be a convention of Inform games that, if you're still in conversation, it repeats your conversational options before the next prompt.  As Mike Russo talked about in his review, linked above, the conventions of ADRIFT may be very different than the conventions of Inform.  (Perhaps Inform likes to inform you of things while ADRIFT prefers to keep you adrift.)  And generally I hate when people who are not the target audience leave negative reviews and low ratings--ok, thanks, 30-year-old man ranting on the IMDb about Twilight, I don't care that you hated it, it wasn't for you--so if it's the case that I'm not the target audience for this, I do feel a little bad about the negative review.  But...

Leaving a negative review when you're not the target audience is like not liking spicy food, going to an Indian restaurant, and giving it a 1-star rating because it has all this spicy food.  But in this case it was part of ParserComp, which is more like going to a buffet and rating the dishes and then biting into something incredibly spicy: I had no idea this was going to be food I hate, I was asked to rate the food I ate, I ate this, I hated this, and so.