Hey, this is a really fun concept! It matches the theme well and I like the art style -- the facial expressions on the guy while he's trying to meditate are hilarious! Also, props to you for taking the time to make an intro cut-scene, haha.
The controls felt really tight and responsive, and, with the "bouncing" mechanic, it was actually surprisingly deep. I couldn't figure out exactly what I needed to do to keep the game going, though. The bubbles didn't come in any specific pattern, so eventually they just overwhelmed (that's a good metaphor for our thoughts, too, haha).
I thought the little icons for the different vices were quite funny, but I also couldn't understand the mapping between what popping the different bubbles was doing to the meter, so my main strategy was to just pop as many as I could. You mentioned in the description that "different thoughts have different effects," but it might help to show some animation or visual indication of what those effects are, so the player knows what is helping and what isn't. I would recommend showing the score during gameplay, too. A lot of times when I got a "Game Over" screen, I'd still be pressing buttons and the game would restart before I could read the score. Maybe you could make it so the player has to click or press a different button to restart.
Anyway, nice game with a fun art style and groovy music! Keep it up!