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This is a very neat concept. There was certainly a lot of effort put into this, and it shows. I was thrown off at first how the sprint button was a toggle and not a hold button, so I would have liked to have seen that as an option in the settings. I also noticed the game seemed to work well with a controller to some extent (probably some Unreal defaults), so it would have been nice to see mapping for sprint and pause added for a controller as well. I did have an issue with the camera controls in the jam version, but it seems to have been fixed with the v0.1.4 build. Side note: the v0.1.4 build is not flagged as a windows release, so I can't install it with the Itch app, so I'd appreciate it if that was fixed.

The game was quite interesting, with having to find all the locations to water. Two things I'd suggest going forward are: 1) Have some sort of tutorial at the beginning. Maybe something like an arrow pointing you to the location to get water and to the first watering spot. 2) I think it would be interesting to have some sort of obstacles to getting to the watering spots. Maybe something like enemies or traps you have to avoid. I did have fun with this game overall, but I feel like there could have been more to do given the number of spots that need to be watered.

(+1)

The patched build is now tagged as windows release and should be accessible with the itch app.

A tutorial is a good idea and will be added in a later version, as for obstacles, not sure if it fits the vision. There are more mechanics planned but enemies and traps are not on the list so far.

I went a bit overboard with the amount of plant spreaders/watering spots... this will also be addressed at a later version, fewer spots to start with and then the ability to expand.