Yeah that's true, we actually are in the video :)
I think I'll experiment with the auto grab, but I'm scared it will make people grab dice when they don't want to, because there is some strategy involving laying dice on the ground with a specific face. Fire, electricity and x2 faces can do really cool combo if you let them on the ground, and we intend to add more stuff using this mechanic. It was not obvious in the jam version because a bug caused visible dice faces to deactivate after a while. But we'll try that auto grab mechanic, maybe testing will show it works better than expected !
The post jam version actually has a lot of quality of life improvement, now dice trigger their effect way more quickly, and dice damage is less random, it tended to hit twice enemies. Plus there's a lot more feedback on damage now, with splatters when enemies die :)
A stream would be so great ! Unfortunately the team is not really available currently, most of us are in holidays till the end of the month. But we'd be glad to watch a stream when we are back !
Oh and I don't understand how I missed your game, it's amazing ! The concept is quite close to a game we made a few years ago, called Space Drummer, but you made it way more replayable with the roguelite mechanics, I think you should push it further.