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(+5)

I'm not sure what the point of the coin toss is, since there is no gain or penalty for the result of a battle for the defender.  Even though the defender is a randomly selected player, his deck is controlled by the AI and win or lose, his tower score does not change.

Who goes first therefore, only affects the attacker. When the attacker got first turn every time. I had a 30:1 win ratio. Now that attackers don't always go first, that win ratio is now maybe 6:1 (well, it was that until I woke up one morning and my 55k life had suddenly become 2.3 million). 

I understand PvP balancing, but when there is only risk and reward for one side of a contest, then balancing has no value. The defender risks nothing and is rewarded nothing regardless of the outcome, while the attacker has 50 points on the line every time.  Increasing my chances of losing 50 points doesn't balance anything, and just makes the game more tedious and time-consuming.

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And while we're on the subject of making the game more tedious and time-consuming...

What genius thought it would be a good idea to multiply everyone's life by a factor of 40?! I went from having a little over 55,000 life to having 2,310,000 life! The weakest opponent I have drawn in the Tower so far had 544,000 life. It took 6 turns to whittle him down to zero! Six turns! Before this update, that same guy probably had maybe 14,000 life. One turn and done, two minutes, who's next?

I don't need to re-state what others have already stated before me. With all the animations, a single tower fight can take a half-hour or even longer! I don't have that much free time to piss away on this or any other game. I'm a free player, and thank God I am, because if I had real money invested in this game, I would be madder than a wet cat. At least I can walk away without feeling like I've flushed perfectly good cash down the toilet.

Seriously, do you guys bother with testing this stuff before you implement it? This needs an immediate roll-back.