--- Guilty Red 20 Minute Playthrough
- Character art is very nice. You've improved a lot!
- For the 20 minutes I played, I could tell there was some deep backstory nestled away. So many terms and mysteries waiting to be discovered. It's definitely engaging. I cleared the first map, and immediately, what I figured I knew was built upon in a way I wasn't expecting.
- Combat is brutal, to be sure. The concept of HP being spent on skills to represent the way that the other world puts pressure on the soul is certainly an understandable convention. But consider that you have to spend your HP, but also get damaged by enemies as well, it's a raw deal. Personally, I would have made the HP costs smaller or just cut them entirely.
The actual mechanics were fine and dandy though. Skills had creative effects and interplay with one another and I appreciate that a lot.
- I very much appreciate the node system you came up with. It seems like we made similar games, actually! Great minds think alike, huh? 8D