Now I can see why this game gets a decent amount of buzz. In terms of presentation, the overall designs flow pretty well from one scene to then next. Its not too long too and the overall system and storytelling is more akin to a saturday morning cartoon/kids anime type of dealie. With darker elements here and there. The cup noodle making is cute but I'll be honest, I don't see it being related gameplay wise other than a tangential story attachment to it. It doesn't serve an actual narrative importance. A bit of a nitpick mind you, but something I noticed.
Granted, there's a lot of reading in black and less interaction sprites, which I think you put out most of your efforts on the battle stages instead since that's where the meat of the visual spectacle is. WHICH IS AN INPUT MEMORY GAME JUST LIKE M-
*ahem* I mean, its an input memory game that uses left right down and up as keys, and its a lot more randomized, which I am pretty impressed by. I am curious as to how you designed the memory system that way, since I've been trying to do so but its more fixed on my end.
Visually, this is eyecatching and I gotta say, no wonder it got popular. The kaiju style, the character sprites and build, the overall presentation. I quite enjoyed this entry. Great job.
Ryoji and Touma are like best bros, me likey them. That is all.