Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Now I can see why this game gets a decent amount of buzz. In terms of presentation, the overall designs flow pretty well from one scene to then next. Its not too long too and the overall system and storytelling is more akin to a saturday morning cartoon/kids anime type of dealie. With darker elements here and there. The cup noodle making is cute but I'll be honest, I don't see it being related gameplay wise other than a tangential story attachment to it. It doesn't serve an actual narrative importance. A bit of a nitpick mind you, but something I noticed.

Granted, there's a lot of reading in black and less interaction sprites, which I think you put out most of your efforts on the battle stages instead since that's where the meat of the visual spectacle is. WHICH IS AN INPUT MEMORY GAME JUST LIKE M-

*ahem* I mean, its an input memory game that uses left right down and up as keys, and its a lot more randomized, which I am pretty impressed by. I am curious as to how you designed the memory system that way, since I've been trying to do so but its more fixed on my end.

Visually, this is eyecatching and I gotta say, no wonder it got popular. The kaiju style, the character sprites and build, the overall presentation. I quite enjoyed this entry. Great job.

Ryoji and Touma are like best bros, me likey them. That is all.

Thank you very much for playing! ^u^ Im glad it feels like a saturday morning cartoon vibe to you, it was certainly the intention!

Yeah, the cup noodle is a plot point brought over from the main game, so I understand if it feels hanging over here. Thank you for the feedback!

And as for the memory input game, I don't mind sharing how I did it! It involves scripting, I start by logging an array into a variable consisting of as many unique numbers as I have input directions. Then afterwards, its just a matter of logging a random number from that array into a new variable whenever the round refreshes, repeat for each arrow on the chain. So, that's about it for the mechanics and the rest is just some leg work to add the visual flair.

Again thank you very much for the feedback and playing!

I see. So you apply random arrays to your variables for the inputs. In my case I set everything up by manually setting up the right 40+ switches on ny catalogue so its tedious to randomize the sequences properly. Had I be more aware of array scripting, maybe I could have more variance in my own sequence memory game project. Either way, I appreciate you creating this entry. Definitely a strong contender for one of my favourites. Much obliged to be playing your game.