Where horror games need to invoke a feeling of "flight", the game was balanced heavily towards "fight" which made the monsters not scary. That design made monsters feel like obstacles that could be solved with a couple of swings of that crowbar. That also heavily impacted the ability for the atmosphere to become scary when the game establishes that any threat that you encounter can simply be killed. The fetish main character also felt out of place with their casual sultry pose being their idle stance in an environment meant to be oppressive
There's also a bug that stamina does not drain if you move with mouse clicks which made spiders easy to walk around
As an RPG though, I do like the skill system built around the crowbar though! Survival difficulty definitely felt like survival as I had to figure out how to effectively use the crowbar as a main weapon