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Where horror games need to invoke a feeling of "flight", the game was balanced heavily towards "fight" which made the monsters not scary. That design made monsters feel like obstacles that could be solved with a couple of swings of that crowbar. That also heavily impacted the ability for the atmosphere to become scary when the game establishes that any threat that you encounter can simply be killed. The fetish main character also felt out of place with their casual sultry pose being their idle stance in an environment meant to be oppressive

There's also a bug that stamina does not drain if you move with mouse clicks which made spiders easy to walk around

As an RPG though, I do like the skill system built around the crowbar though! Survival difficulty definitely felt like survival as I had to figure out how to effectively use the crowbar as a main weapon 

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Thanks for playing!

I take your point of the fights being easy, but that is why I introduced the difficulty system since I cannot really win, if I made it so you mainly had to run and avoid enemies, I would have people on my back saying the game was too hard.

Thank you for pointing out the bug using the mouse, I will try and address that in a future update.

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To be fair I don't even know if it's possible to have a "right" difficulty especially when people's skill levels are all over the place. I found that easier games tend to work better so people don't feel gatekept from the whole experience and it's a huge gamble to make it possible for a player to lose while you have a 1 hour time limit for gameplay experience

Most horror games I know do not feature combat at all, and effective horrors I know that do feature combat make them painfully obvious they're undefeatable by making them immune to damage.

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You are right about the ease of games to make it accessible for all but I strive to cater for people who like  a challenge too.

Before I ever played Dark Souls, I used to play every game on easy mode but that game has changed my perception of what inspires me to game and now if I find a game easy I will self-impose a challenge like kill of all but the protagonist in easy jRPGs just to make it harder.