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Nice job with the level design, very cozy. Clever take on multiplayer and the theme.
If holding shift I think the player should auto-transition into swim-sprinting. Would be interested to know what transport you used to get multiplayer to work with WebGL. I don't see any comments yet which seems unfair given the job you did!

Hey, thanks! I'm glad you enjoyed it. For this game in particular I just have a simple API and just use HTTP requests. However, I have other browser games that use Websocket and WebRTC for multiplayer.