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A member registered Dec 21, 2020 · View creator page →

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Nice job! This would make for a nice mobile game with its verticality. I thought the main character was v. cute even if he is wanted for treason by multiple countries. The lava cave color palette makes for a nice underground adventure theme and the platforming was good enough that I could beat the game even though the sun was in my eyes. 

Wow nice job! Dash feels good and being able to purchase upgrades for either yourself, your AI buddy or both seems like a great implementation of the theme. 

Wowee! Game is very tight. You're basically always doing something during the game loop and there is a lot of polish. Most fun I've had playing Battleship and best game of the jam I've seen!

Wow! Impressive work here. The dialogue between the two bots helps explain the mechanics well and is p. funny. Sound design fits well as much of the music feels underwatery haha. Very cool to see multiplayer working in WebGL and appreciate the github project being shared. Most impressive game of the jam so far ;)

Nice job with the level design, very cozy. Clever take on multiplayer and the theme.
If holding shift I think the player should auto-transition into swim-sprinting. Would be interested to know what transport you used to get multiplayer to work with WebGL. I don't see any comments yet which seems unfair given the job you did!

Nice job! Getting matchmaking working is no easy feat and the game fits theme well. Some instructions for controls + mechanics would be nice and it looks like the game can get out of sync between players (each player will see the other player walking thru dead areas on the map since so they are likely on different levels - may be caused by using the cheat feature). Speaking of levels, wow that's a lot of level for a game jam game! Keep it up :)

Impressive amount of minigames. Would be cool if players played minigames in real-time and you could see how your partner was performing.