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(+2)

Resurrection Rancher is about two beings in the business of resurrecting souls. One of them, named Gavin, is about to retire, while the other one, the player character that goes unnamed, is brand new. Gavin acts as guide and mentor throughout the game, giving advice and teaching you how to play it. Their first job together involves resurrecting an entire town that, somehow or some other, managed to just die out, literally. However, there's a glitch in their plans when they discover that a Grim Reaper has already taken the souls. He'll give them back to you, for a price. The rest of the game involves going around the forest, collecting items that the Grim Reaper wants, then buying the souls back from the Reaper, then planting the souls in graves to grow them back to life.

In all, I really enjoyed this game. It's really done well for something that was made in a short amount of time. I'd love to see this game fully fleshed out, with much more to do than go around the forest every day, rinse, and repeat.  The only real issue I had with the game was  the control scheme. Most of the PC games I play use WASD for movement, and at the very least, the mouse for activating attacks. Not having that made the game fairly awkward for me to play. That would actually be my only real comment on the game: I'd have rather seen the mouse and keyboard scheme follow most PC game formats. I'm sure it was very comfortable to play with a controller, but I don't use the controller. I'm a PC gamer who prefers mouse and keyboard. At the very least, I would have liked the option to rebind the keys to something more comfortable. Not sure if that's possible with PGM, though. But it's definitely on my wish list of features I'd love to see, if the developer ever decides to expand the game. Anyhow, thanks for sharing this game with us! I really enjoyed it!

Thank you TheKeeper, appreciate the feedback! I definitely agree with the controls, in a real release controls would be more like Stardew Valley (WASD and mouse). I did however want to make this game feel most comfortable with RM audience as well and after much feedback I got the Arrow Keys, Z, X, Space setup as most common. 

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Ah! Yeah! That makes sense! I heard a lot of people who are used to RM games tend to like something along those lines. It's why it's always nice to have the ability to rebind keys, if at all possible. I'm still new to PGM, so I'm not sure if that's within the maker's capabilities, or if it's something that actually exists, but I missed. xD

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So technically you can rebind with the default PGM method, by pressing F1 during gameplay and you'll get a greenish menu bar that drops down at top of window. If you start clicking into those settings eventually you can rebind keys. The only problem is that I hide the mouse cursor while it's in the game window, lol. So since it requires a mouse to navigate the menus it's going to be very hard to do, oops!

Thanks for the playthrough keeper.

Welcome to the PGM community.