I SHOULD be using the yarn editor in engine (I am building in GDevelop), but I don't know if I have time to get it working with such small dimensions, so I, as of right now, plan to just make a 'text layer' and have it switch between sprites that have the text on it. Each character will have a text sprite, and interacting with them will check the associated veritable (may just have one, and each time you trade it goes up by one integer), and if it is above the number it plays animation 1, and if it is below the number if plays animation 2. it will be a lot more work that way, but that is the only way I can think to do it in limited time with my limited skillset