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I got this one for judging so posting my thoughts here for you, and any suggestions in case you wish to expand this later:

I liked the idea of this, and you had a lot of good design decisions to avoid banging my head at the puzzles too long. I liked how you on the line the crystals up puzzle told me when it was in the right spot so I didn't spend my entire hour doing 6! (6 factorial, or 720) choices because I got the memory of a goldfish.

Battles felt well done. I did feel like a couple members didn't have enough skills to ever use up their 100 energy, but then again I suppose that is not a requirement.

I did hit an odd bug. Apparently you do not regenerate any energy when you start battle, so if you end a battle too fast you can end up with 0 energy for the next battle. May want to make sure you get the 40 energy on turn 1 too to avoid that. The orbs help a little but they are only 20 energy so if I spend 40 energy on everyone's first turn and kill the monsters on turn 1, then get the orb for +20 I'm still -20 from where I started the last battle at due to not getting any energy on turn 1. It's manageable even with this, but something to look at for fixing for a later build.

So you also did psyche me out. I got the prompt you won with x defeats so thought it was done, then I started seeing...a totally different scene in the village? I have to admit I'm not sure what the point was of that last scene in the village, it felt so out of place with the rest of the game. 

Overall though I feel it is really well done, with just a couple small things that are worth looking into and fixing for later.

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Aw, thank you so much for this honest feedback! I appreciate it. The game is like an intro to my main and actual Lakserf game so I will use these to improve it. I highly appreciate it. :D

Regarding the energy when starting a battle, it was intentional since I wanted to make energy management a part of the game. Your feedback and experience with it will help improve the game a lot.

And finally the last scene. It was intended to be the protagonist's turning point and have the players see what was really going on. :3