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(1 edit)

1.110 (Realspace)
- Fixed a bug preventing rebinding the "next weapon" key
- Fixed a bug causing store hearts to either be classified as unknowns passive or contained in malfunctioning chests
- Adjusted chest positioning during intermission to ensure all chest content is selectable in specific circumstances
- Fixed a positioning glitch for when opening tier 1 weapon chest
- Chest content now gets larger when selected
- Fixed some issues with chest content z-layering
- Slightly increased choice chests unlock cost
- Shock Shielding now grants immunity to EMP effects, but also lowers max shield by 0.5
- Extended some tooltips
- Added some new splash screen tips

1.115 (Realspace)
New Stuff:
- Hitting the reverse thrust key/button during an intermission now displays stat sheets for your jet, your current weapon and your current active
- Added some more late game weapon prefixes

Balancing:
- Enemy EMP shot speed increased
- Love now only grants an empty heart container, but heals you for up to 4 half-hearts (without you being able to know how much health you received)
- Nerfed Broken Heart a bit (now +3 max shield, was 4)
- Slightly nerfed shield regeneration bonuses from a couple passives
- Random Ammo damage sway bonus increased (now +3, was 2)
- Random Ammo now also affects explosive damage sway and base damage
- Flexlight Bow damage increased
- Increased crit chance on a couple heavy melee weapons
- Rocket Pod now properly profits from Sentient Battery, gaining about 25% more shots as additional charge
- Hyperspace Streamlining now also adds a small chance to evade kinetic attacks
- Heavy Chaingun screenshake decreased

Bug Fixes:
- Fixed a problem preventing nuke base shield generator from deploying its shield
- Fixed a global variable bug making all enemies agro slightly slower
- Fixed a bug screwing up passive UI positioning when returning from pause
- Fixed boss jump zone markers permanently haunting your run if you manage to kill the bosses during a jump
- Mouse aim: Fixed intermission tooltips requiring pixel perfect collision with mouse to spawn
- Fixed Compassion tooltip not mentioning that it drops health pickups
- Fixed Love tooltip not mentioning that it also increases chance of chest content being unidentifiable
- Fixed SRM Replicator not being usable during intermission (?)
- Fixed a bug granting a very tiny Impact Heart-like regeneration chance to all jets
- Fixed melee charge attacks not being correctly affected by prefix damage bonuses
- Flechette Battery and Smart Dart Battery should now be correctly affected by Flak Ammo, with their child shots inheriting sticky payloads
- Fixed a bug where non-auto weapons would not advance timers for Payload Printer and Warhead Workflow correctly
- Fixed Payload Printer and Warhead Workflow being able to deploy even when player isn't currently attacking
- Fixed a potential problem preventing wave objective gunships from spawning
- Fixed some typos