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(2 edits) (+1)

I really like the idea - Necrodancer and Battle Network are some of my favorite games of all time, and this is a great way to combine the two. The art looks great and the music is a bop, too.

I found it kind of hard to tell if I was actually playing on beat. I think it would help if you game could tell you where it thought you hit within the beat, and latency calibration would also be nice. Both of those probably take too long to implement for a game jam, though, so I understand why they aren’t in the game.

Thanks, the fastest way I found to show the beat on screen was the color pattern changing on beat.

I think to implement something like the beat indicator in NecroDancer I need to use something completely different that does not rely on time estimations (like FMOD but it is out of my knowledge)

Glad to hear you are a fan of these games and you liked mine <3