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A jam submission

Rhythm WarriorView game page

Fight against a terrible foe in this Rhythm Action game
Submitted by Phoque — 2 hours, 45 minutes before the deadline
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Rhythm Warrior's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#253.9003.900
Presentation#373.5003.500
Concept#423.3003.300
Overall#513.1753.175
Enjoyment#712.0002.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Phoque

Software used
Unity

Use of the limitation
Theme:RhythmGame Limitation:Only 3 buttons to control both UI, dodges and attacks

Cookies eaten
0

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Comments

Submitted(+1)

Great game! The presentation is great and the concept is superb! I would like to see it in a post jam release!

Developer

Thank you! I plan to continue updating this project so keepyour eyes open for updates :)

Submitted (2 edits) (+1)

I really like the idea - Necrodancer and Battle Network are some of my favorite games of all time, and this is a great way to combine the two. The art looks great and the music is a bop, too.

I found it kind of hard to tell if I was actually playing on beat. I think it would help if you game could tell you where it thought you hit within the beat, and latency calibration would also be nice. Both of those probably take too long to implement for a game jam, though, so I understand why they aren’t in the game.

Developer

Thanks, the fastest way I found to show the beat on screen was the color pattern changing on beat.

I think to implement something like the beat indicator in NecroDancer I need to use something completely different that does not rely on time estimations (like FMOD but it is out of my knowledge)

Glad to hear you are a fan of these games and you liked mine <3

Submitted

not much of a rhythm game person but it was still a fun play, nice one!

Submitted

Personally I'm a bit biased because I love rhythm games to death, but I really liked this! Although I will say that the browser version isn't very good at reading my inputs (and I can't use the Windows version because I'm on Linux), but I'll excuse that

I think the game is a little hard though, and I think maybe it could have started at a lower tempo that gradually went up?

Developer

Thank you! It means a lot from another rhythm game enthusiast to know you liked this :D

For the web version you should focus more on the color pattern than the music, unfortunately, but I will def add a Linux build if it is as simple as changing the output platform ;)

I planned to have like 3 levels of increasing bpm, but didn’t make it in time (def coming in the next few days as an update though ;) )

Submitted

Looking forward to it!

Developer

Posted a Linux and Mac version (still same content as release) ;)

Submitted

Nice game! Can be difficult trying to time the moves, but I did play the web version which might explain it :))

Developer(+1)

Thank you for playing, yeah I’m not sure why this only happens in the web version :/ You can still use the coloured tiles to sync your inputs but yeah music would be better

I’m planning on updating this game so please check it out again in a few days if you liked it

Submitted

I don't know why, but sometimes the game didin't take the command. I win just spamming the right. Maybe a cooldown or somethng like that could fix this exploit. 

Developer(+1)

Thank you :) You are supposed to tap in rhythm with the music/color changing tiles (web version has a strong delay on my tests) Maybe that’s why you had missed inputs?

The enemey’attacks target random cells, so you have a chance to get away with brute spam, but you are supposed to try and evade its attacks (orange cells before the beat)

I planned on having multiple levels without healing in between which would render brute spamming way less of a good solution, coming soon tm