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I'm surprised at how much content there is for a game made in such a short timespan. Well done.

Balance- Feels a bit off. It's quite sluggish for most of the game but it never gets too too slow, until the point where you make the cureall potion.

Uniqueness- Again pretty standard incremental stuff, but the flexibility with which "things that boost production" are handled it gets a few more points from me.

Fun- Pretty good fun, up until a few resets after philosopher's stone unlock after which it becomes quite slow and without new content. Trying to optimise a balance between stone and mana is quite simple but still fun.

Theme- The odd clash of tycoon game and alchemy did feel quite off, but maybe it contributes to the silliness of it all.