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Thanks for the feedback! I had issues with the OpenXR integration but I wasn't sure if it was because I was developing on a Rift S and so needed the Oculus framework. The multiplatform nature of VR right now has honestly been the biggest thing holding me back from jumping in to this point. If I can figure out a fix, I'll try to update the game listing (I'd also love to get a Quest build up if possible).

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Feel you there. We've lost ages of time to cross platform work. It's especially hard if you don't happen to be a hardware collector and have everything on hand to test!