So the only change I noticed being different between the two versions was that the marker was changed to a paintbrush (which is more intuitive at least). But I will say that I enjoyed these puzzles. There's not *that* many things for you to do, so it's not super difficult, but it does take 5-10 minutes to figure out. I still am not 100% sure what the messages on side 2 were trying to communicate (I mean I think its saying you can place stuff (the sack represents an item) on the webs, and that you need an empty hand to pick up an item), but I think, at least for me, that those cause more confusion than anything else because I still don't know what they really mean.
Minorest of improvements that I can think of -- when you pick up the calendar 6, you should be able to click the hook to hang the note on it -- instead you have to click on the circular region where the item is, and the hook is outside that region.
My brain says that it should be taking place on a die, so up and down should be valid directions to go instead of everything being on the left right plain, but I can understand the decision to not do that, if it could cause confusion in navigation.
But anyway, other than that, it's pretty standard escape the room stuff. It's small and enjoyable, feeling like a decently polished microgame. Not really too many complaints from me, because it's done well.