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(+1)

Hey, thats a really nice concept !
I once made a game that works in a very similar way (in 2D) and encountered some interesting problems and solutions. I encountered one of theese problems while playing your game. A couple of times the previous me would not take the exact same path I took and I had to restart. 

Im guessing you are applying the same veloctiy values to the copy that were recorded ? I think thats a cause of inaccuracy which sometimes let the copy run into walls and take wrong pathes.

Anyways the game was playable and a fun concept that I think works particularly well in VR.
Great job !

(+1)

Thats cool that you can relate to some of the problems haha. 

You are right in that I did use velocity tracking. I would like to update the game after the competition and I would track the head and hands so that it would become more accurate rather than simplifying it into a capsule.

(+1)

Yea thats a nice Idea.

I ended up with a hybrid version that would track both and use whatever made more sense.
Not sure on how performant it is in VR tho.