Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thats cool that you can relate to some of the problems haha. 

You are right in that I did use velocity tracking. I would like to update the game after the competition and I would track the head and hands so that it would become more accurate rather than simplifying it into a capsule.

(+1)

Yea thats a nice Idea.

I ended up with a hybrid version that would track both and use whatever made more sense.
Not sure on how performant it is in VR tho.