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(+1)

Hi,

thanks for sharing your progress :-)

A small idea for the doll view: if I got you correctly, there won't be a front view that shows the whole doll anymore. Therefore, switching the view will be more interesting (I practically never did it in the old version). Maybe it would be a good idea to have the switch button on every page, not only in the menu page.

About the statistics, I do not care much about them. They are just numbers, but what do they tell you? Except that they are too high to what you should have in real life ;-) They do not help you to improve your gameplay. Maybe some more general statistics would help, like lost morale due to morning scenes / officers / loading scenes. That might also help you to balance the game.

As you have given me the idea that the game still might be beatable on hard with the right boni on your last post, I tried it. It took me over 30 rerolls to get the desired boni. But it works - I'm on day 180 and there is not much that could go wrong anymore.

Awesome!! I always wondered if hard mode was beatable or not. I'm glad you gave it a go, thanks! :D

I still have a plan on how to soften that 60%. Do you think it's still worthwhile?

Also, that's a great idea about the switch button. I'll give it a go. I also like the idea of tracking what ends up costing the most morale. That's kind of interesting, for me.

(+1)

Yes, you should definitively soften the 60%. First, I think there are only very few bonus combinations where hard mode is currently beatable. Second, it will be more fun, not because of the reduced frustration but because you have more decisions to make.

My suggestion is 70%. On a station with 3 officers available, the probability of getting at least two missions is 78.4%, having only one mission 18.9%, and having no mission at all 2.7% (compared to 64.8%, 28.8%, and 6.4%). This is, about on 4 of 5 days, you have to make a decision.

I'm looking forward to whatever decision you make.

That's a very good point. That wasn't really the problem I was thinking about. I was thinking about the problem that too often there are no missions available at the station, which is too punishing. But you bring up a good point, that often there are no decisions to make, because there might only be 1 mission available. I'll post on this soon, thanks!