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Awesome!! I always wondered if hard mode was beatable or not. I'm glad you gave it a go, thanks! :D

I still have a plan on how to soften that 60%. Do you think it's still worthwhile?

Also, that's a great idea about the switch button. I'll give it a go. I also like the idea of tracking what ends up costing the most morale. That's kind of interesting, for me.

(+1)

Yes, you should definitively soften the 60%. First, I think there are only very few bonus combinations where hard mode is currently beatable. Second, it will be more fun, not because of the reduced frustration but because you have more decisions to make.

My suggestion is 70%. On a station with 3 officers available, the probability of getting at least two missions is 78.4%, having only one mission 18.9%, and having no mission at all 2.7% (compared to 64.8%, 28.8%, and 6.4%). This is, about on 4 of 5 days, you have to make a decision.

I'm looking forward to whatever decision you make.

That's a very good point. That wasn't really the problem I was thinking about. I was thinking about the problem that too often there are no missions available at the station, which is too punishing. But you bring up a good point, that often there are no decisions to make, because there might only be 1 mission available. I'll post on this soon, thanks!