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(1 edit)

yeah, I kinda ran out of time/steam to build the options menu and just left the placeholder in.  There is a boundary that forces the player back into play and I think it would be better if it were visibly delimited.  The difficulty of steering was intentional, though it can definitely be improved.  I also can see how the aiming would be rather difficult; do you have a suggestion as to how I could improve it with a visual?  I don't want to make it auto-aim but maybe a guide would be useful? thank you for your feedback!

Additionally, would ammo/health/fuel drops from downed enemies make you more inclined to engage with them? 

(+1)

I think it might be possible to help with the aiming by including an on-screen radar so the player has an easier time figuring out how much to turn, and it would definitely be more encouraging if the enemies dropped ammo or health. I think the fuel, as it is right now, is definitely enough for the size of the map, but making enemies drop fuel on an even larger map where the player doesn't have enough fuel to get to the end without getting some drops would guarantee engagement.

A radar is EXACTLY what I was thinking. thank you for the inpu