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I liked that you had to build up momentum for some jumps, but because the level is vertically built, any small mistakes feel like a giant punishment, because you can fall a lot, and the jumps are a bit unreliable. The moment I saw the pendulum, I knew my fate was sealed, and after seeing how far I got knocked back, I didn't want to go through all of that again. The level design was cool, but there was just no fall protection.