Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Hickory Dickory DockView game page

A Platformer/Climber made for Mini Jam 112: Chrono
Submitted by Buck Wild Games (@BuckWildGames) — 7 hours, 54 minutes before the deadline
Add to collection

Play game

Hickory Dickory Dock's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#482.7412.889
Use of the Limitation#533.3733.556
Overall#592.8993.056
Presentation#612.6352.778
Concept#642.8463.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Godot

Use of the limitation
Only 3 buttons to play game

Cookies eaten
5

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Cute little mouse :) I like the momentum based movement.

Perhaps you could add a few one way platforms as checkpoints so you don't fall all the way down if you make a small mistake.

Submitted

I like mechanic of momentum. Also nice level design full of gears that rotate.

Good job!

Submitted

Great level design! Nice platformer! The momentum was a little bit too slow but I really like it!
Good Job!

Submitted

Nice and simple. I kind of like the level design and the gears. As mentionned, below the punitive affect is not compatible with a game jam, when you fall from too high you just give up. Apart from that, the movement could be improved to feel a bit less sluggish. and finally, maybe adding some frames in which you can jump when you leave a platform, that's the kind of things which makes the difference.

Submitted

I liked that you had to build up momentum for some jumps, but because the level is vertically built, any small mistakes feel like a giant punishment, because you can fall a lot, and the jumps are a bit unreliable. The moment I saw the pendulum, I knew my fate was sealed, and after seeing how far I got knocked back, I didn't want to go through all of that again. The level design was cool, but there was just no fall protection.

Submitted

the momentum was a bit to slow to build up for the type of platformer this was, I did like the art for the player character. still fun to play good job

Submitted

That was a good short platformer. The jumping controls felt a bit sluggish but overall fun. Good Work!