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Hickory Dickory Dock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #48 | 2.741 | 2.889 |
Use of the Limitation | #53 | 3.373 | 3.556 |
Overall | #59 | 2.899 | 3.056 |
Presentation | #61 | 2.635 | 2.778 |
Concept | #64 | 2.846 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot
Use of the limitation
Only 3 buttons to play game
Cookies eaten
5
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Comments
Cute little mouse :) I like the momentum based movement.
Perhaps you could add a few one way platforms as checkpoints so you don't fall all the way down if you make a small mistake.
I like mechanic of momentum. Also nice level design full of gears that rotate.
Good job!
Great level design! Nice platformer! The momentum was a little bit too slow but I really like it!
Good Job!
Nice and simple. I kind of like the level design and the gears. As mentionned, below the punitive affect is not compatible with a game jam, when you fall from too high you just give up. Apart from that, the movement could be improved to feel a bit less sluggish. and finally, maybe adding some frames in which you can jump when you leave a platform, that's the kind of things which makes the difference.
I liked that you had to build up momentum for some jumps, but because the level is vertically built, any small mistakes feel like a giant punishment, because you can fall a lot, and the jumps are a bit unreliable. The moment I saw the pendulum, I knew my fate was sealed, and after seeing how far I got knocked back, I didn't want to go through all of that again. The level design was cool, but there was just no fall protection.
the momentum was a bit to slow to build up for the type of platformer this was, I did like the art for the player character. still fun to play good job
That was a good short platformer. The jumping controls felt a bit sluggish but overall fun. Good Work!