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I really like the visuals and how fluid the pocket watches move. It's like they're fish or snakes, and the player character was satisfying to control. The enemies feel a bit passive, though, since you can attack one and it'll brush up against you, sometimes knocking itself away from you and returning to a passive state, or hitting you until they somehow cause their own explosion. It's also funny how you can basically sneak attack them by getting real close but not immediately hitting them with the knife hand, then rotating the knife to hit them. It makes me think- is the player character the weird one for moving around so much? It's also interesting how the combat is tied to player movement, and I like how the watches freeze after an attack like it's a sword fight. It's very stylish, and it'd be cool to see it expanded on. Good luck developing!

I plan to fine tune the ai after the jam -and thank you!! :D