After playing this, I have learned that spiky balls are extremely evil and spikes can appear in unexpected places, as well as that this is probably the extent of my platforming ability. I really like the black and white palette in this, and the music (nice panning of that clock sound btw) fits pretty well with the general atmosphere of the game. I thought the difficulty was pretty well balanced for a time-attack platformer, even though it took me so long. Only suggestion I have is to add a sign pointing downward where you have to go down instead of going to the right, because I thought to myself, "I can totally make that jump", and then I didn't... I did see the enemy underground, but I just wanted to see if going to the right was an alternate route or not. Overall, it's a pretty complete game, and I definitely liked it.