This was fun and very challenging -really liked the art and the music -awesome job on this! :D
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Time In My Eyes [MiniJam 112]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #14 | 3.667 | 3.667 |
Presentation | #19 | 3.933 | 3.933 |
Overall | #23 | 3.683 | 3.683 |
Use of the Limitation | #27 | 3.867 | 3.867 |
Concept | #47 | 3.267 | 3.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Design and Programming: Hiro, HyperOwain | Music: RobyJ
Software used
Unity
Use of the limitation
The game has only 3 buttons: "A" and "D" to move and "W" to jump
Cookies eaten
0 :')
Comments
Took me way too much tries but I loved it from start to finish!
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I miss a death counter
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I think you should have added a little pause on death at least so that the player can see what he died to
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Loved the Limbo style visuals, took me a while to see there is no walking animation
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A little big for no checkpoint
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I did not feel the pressure of time unfortunately
After playing this, I have learned that spiky balls are extremely evil and spikes can appear in unexpected places, as well as that this is probably the extent of my platforming ability. I really like the black and white palette in this, and the music (nice panning of that clock sound btw) fits pretty well with the general atmosphere of the game. I thought the difficulty was pretty well balanced for a time-attack platformer, even though it took me so long. Only suggestion I have is to add a sign pointing downward where you have to go down instead of going to the right, because I thought to myself, "I can totally make that jump", and then I didn't... I did see the enemy underground, but I just wanted to see if going to the right was an alternate route or not. Overall, it's a pretty complete game, and I definitely liked it.
Presentation is great, just needed a bit of feedback when the player dies. The level design is really godo but there are no checkpoints!! Took me almost an hour to beat it. I also didn't understand that eye thing the timelord says
That last shuriken was a bit tricky. I died on that spike 3 times, but won the game.
It's hard platformer, without any checkpoints. I like that clock in music play from right and left side in turn.
In overall nice game. Good job!
There was two points where the camera didn't show where I was going to land which were frustrating, and the music shouldn't restart every respawn, but I did enjoy the platforming as the controls felt pretty tight. My biggest gripe was at the end I didn't read what it said and accidentally restarted the game, so I assumed I must've died to a hidden spike, so I had to replay the game.
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