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Time In My Eyes [MiniJam 112]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #14 | 3.667 | 3.667 |
Presentation | #19 | 3.933 | 3.933 |
Overall | #23 | 3.683 | 3.683 |
Use of the Limitation | #27 | 3.867 | 3.867 |
Concept | #47 | 3.267 | 3.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Design and Programming: Hiro, HyperOwain | Music: RobyJ
Software used
Unity
Use of the limitation
The game has only 3 buttons: "A" and "D" to move and "W" to jump
Cookies eaten
0 :')
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Comments
This was fun and very challenging -really liked the art and the music -awesome job on this! :D
Thank you! I'm glad you like it!!!
Took me way too much tries but I loved it from start to finish!
I miss a death counter
I think you should have added a little pause on death at least so that the player can see what he died to
Loved the Limbo style visuals, took me a while to see there is no walking animation
A little big for no checkpoint
I did not feel the pressure of time unfortunately
Thank you for the feedback and suggestions!!! Glad you like it!
After playing this, I have learned that spiky balls are extremely evil and spikes can appear in unexpected places, as well as that this is probably the extent of my platforming ability. I really like the black and white palette in this, and the music (nice panning of that clock sound btw) fits pretty well with the general atmosphere of the game. I thought the difficulty was pretty well balanced for a time-attack platformer, even though it took me so long. Only suggestion I have is to add a sign pointing downward where you have to go down instead of going to the right, because I thought to myself, "I can totally make that jump", and then I didn't... I did see the enemy underground, but I just wanted to see if going to the right was an alternate route or not. Overall, it's a pretty complete game, and I definitely liked it.
Thanks for the feedback and the suggestion!!!
I'm glad you like our game!
Seeing the main menu just gave me positive vibes, I really loved the art in the game and the clock sound in the background was a nice touch, nice game!
Thank you! Glad you like it!!!
Presentation is great, just needed a bit of feedback when the player dies. The level design is really godo but there are no checkpoints!! Took me almost an hour to beat it. I also didn't understand that eye thing the timelord says
Thank you!!! We had to explain it better: The timelord says "Pay attention to your Eyes" because Chrono's Eyes keep fading as far as time goes on. Once you get in the level, if you wait two minutes without reaching the end of the game, you'll notice!
Glad you like it! Thanks for the feedback!
That last shuriken was a bit tricky. I died on that spike 3 times, but won the game.
It's hard platformer, without any checkpoints. I like that clock in music play from right and left side in turn.
In overall nice game. Good job!
Thank you for the feedback!!!
liked the silhouette style for everything, the camera was a bit to zoomed in at points and adding some juice to the deaths would be nice. would like to see this polished in a post jam release
Thank you!!! I appreciate it!
There was two points where the camera didn't show where I was going to land which were frustrating, and the music shouldn't restart every respawn, but I did enjoy the platforming as the controls felt pretty tight. My biggest gripe was at the end I didn't read what it said and accidentally restarted the game, so I assumed I must've died to a hidden spike, so I had to replay the game.
Thank you for the feedback! Glad you like it!!! You're right the music that restarts every time the player dies was not our best choice ^^"
Cool Platform, very raging in some part. Good game :)
Thank you! Glad you like it!!!