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thank you so much for playing, yh unfortunately there are some bugs with the grabbing that took most of the week to fix lol i settled on a dirty fix in the end but i rushed it and it still bugs out sometimes. if i'm ever gonna make another game with locomotion i'll try using another framework other than oculus as it doesn't seem suited for it.  feedback like this really helps with finding the main issues in the game as i couldn't playtest much so i truly appreciate it :D