I really liked the concept of a huge map to run around and fight in. I really loved how fast paced it felt, not enough of those games on VR because everyone is too concerned about motion sickness.
The only hindrance are the controls, which are too complicated imo. I can totally see non-dev players struggling even more than I did with them, who probably won’t even read your instructions. Your How-To was nice and helpful to get started, but it was still very overwhelming with all the combinations who felt like they were interferring with each other. I was confused if I was doing the spells right or if I was moving the right way, etc.
Granted, maybe some of it comes from being too different than what I’m used to. Maybe using the joystick for movement instead of the buttons would’ve been better? Or maybe in a full game, you’d introduce the buttons one by one over time instead. Maybe that would already be enough. But UX in VR is a real pain sometimes, as you need to teach people new concepts and uncomfortable movements, which they might not want to do at first. Just wanted to point it out, because I definitely feel like it’s one thing that could prevent people from enjoying the game properly.
The only actual complaint I have is rotation. I personally want to be able to rotate faster in a fight.
Oh, and not sure if it was a bug, but I could swear the monsters were attacking each other sometimes. Is that even possible? I saw some just die by themselves for some reason.
Overall, as I said, really love the fast pace, which probably makes it my favorite one in this jam yet.