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(+1)

Nice game ! The visuals & animations are really neat.

I don't play a lot of iddle games, so I don't have a lot of point of comparison but I can give you a few pointers :

It took me a while to realize I could click on the small excavators on top to harverst their inventories maybe find a way to make it more obvious or display it somewhere as a tutorial.

The metals and ore are not labeled so you don't know what you're harvesting. displaying their name on hover would help a lot.

I didn't find any display for your full inventory (for metal and ores) so I didn't really know what I had at any given time.

I didn't quite understand what the warehouse was used for in the game. I guess It's to store more stuff, but since I used stones & metals as I gathered them I didn't seemed to need it that much.

The automatic gathering felt a lot slower than the active one which meant I felt I had to click a lot. Maybe it would be a good idea to rebalance that so the player don't have to click so much. But that's just my opinion, don't only take my word for it. (again I'm not a big iddle game player ^^)

Adding a save system would help a lot. since it's a slow passed game it takes a while to level up  very far. hard to do in 1 sitting. maybe put that higher in your list of priorities :)

Appart from that, It's pretty solid, the game is pretty easy to understand. The ramp up in values seemed pretty well balanced as far as I went. Didn't encounter any bug. And I was able to play while watching netflix (good thing for an iddle game I guess :) )

Good job :)

Thank you for taking the time to leave feedback! This helps me a lot and confirms some of my guesses about a need for correction. Here are my answers to your suggestions in the same order:

- I'll make that clear and mention it in the control text.

- A right click shows the inventory. I will make the controls text ingame more conspicuous.

- You're right. The Warehouse only expands your resource capacity. I also think it needs a refresh of its concept.

- Haha :D Yes, clicking can get really tiring over time. I'm also just an idler, not a clicker. Maybe I can make it more fun to click. We'll see.

- I have already made the savings system as the next step :)

- Very good! Thank you for answering my questions. Note: I watched Netflix while developing this game.

cu