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(2 edits) (+4)

Holy crap, mates! I don't have enough words to explain how incredible this was, ABSOLUTELY PHENOMENAL. 

From the full body tracking, to the smooth unfolding of narrative, to the perfectly timed audio jumps and spatializing, to the absolutely flawless optimizing, and of course, to the horrifically amazing scares.

Ngl, I stopped on my first playthrough to take a break from the adrenaline. Came back and pushed through it, and you bet your butt I started the elevator before my teammate could reach it.

I'd be pulling at straws to give any real suggestions, but the only thing I could think of is maybe adding an option to "toggle" hold the objects. But even then, it kinda added to the pressure of the situation that I had to sweaty grip my items the whole walk.

If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!!

(+2)

Thanks for the review! We are glad you enjoyed it, and I'll make sure to tell the rest of the team to try out your game too!

(+1)

Thank you for such a great review! 

We debated on whether to add an inventory system. In the end, we thought that not having one could keep things more immersive (no extra UI, or floating objects) and force the player into a more stressful situation by having to memorize the map and leave it behind.