Holy crap, mates! I don't have enough words to explain how incredible this was, ABSOLUTELY PHENOMENAL.
From the full body tracking, to the smooth unfolding of narrative, to the perfectly timed audio jumps and spatializing, to the absolutely flawless optimizing, and of course, to the horrifically amazing scares.
Ngl, I stopped on my first playthrough to take a break from the adrenaline. Came back and pushed through it, and you bet your butt I started the elevator before my teammate could reach it.
I'd be pulling at straws to give any real suggestions, but the only thing I could think of is maybe adding an option to "toggle" hold the objects. But even then, it kinda added to the pressure of the situation that I had to sweaty grip my items the whole walk.
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!!