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AoQ

22
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A member registered May 29, 2020 · View creator page →

Creator of

Recent community posts

Beaten by a 6 yo...

Thanks for providing feedback. I highly suggest playing seated, it can help with immersion and discomfort. I'll definitely look to add some additional comfort options.

Haha, I didn't get much time to balance vehicle speed with the environment, so I'm glad you worked it out! I'll be sure to try your entry and leave a review.  😀

Thanks very much!

I would have liked to add more content and and physics interactions like running into the swings and water effects if driving into the dam, but ran out of time. 😅

Thanks! The scene was pieced together using several asset packs. 

- Quirky Series - Animals Mega Pack Vol 1

- POLYGON Farm - Low Poly 3D Art by Synty

- AllSky - 220+ Sky / Skybox Set

- Yamaha raptor ATV from Sketchfab

- Pilot Soldier from Sketchfab

Thank you very much for the review! To get the scene to run at a stable 90hz on Quest 2 I had to balance draw calls and triangles being displayed. To do this I combined the majority of static meshes. Without combining meshes there were thousands of draw calls, combining all static meshes into a single large mesh resulted in around 2 million tris, both of these optons were too much for the Quest to handle. So I had to strategically balance merging some meshes depending on placement and if mesh colliders were needed.

Thanks! I like to make lots of different VR physics based movement systems. This one turned out pretty well. 😀

Thanks soo much for the positive comment!

As a Matrix fan, you had me from the start. An immersive environment with good ambient SFX and well optimized for Quest 2. I ended up getting stuck on a balcony, but overall still a fun experience, nice work.

Thank you for such a great review! 

We debated on whether to add an inventory system. In the end, we thought that not having one could keep things more immersive (no extra UI, or floating objects) and force the player into a more stressful situation by having to memorize the map and leave it behind.


The PCVR version is built using Open XR, so it should be compatible with non-Oculus hardware using Steam. If you could let us know if you have any issues, that'd be great.

I had some fun with this game. On level 2, I was having trouble and accidentally whacked the briefcase into the plane using the trampoline and still passed. :)

I like the concept. I was able to drive the boat around, but I couldn't figure out how to collect any trash. I tried driving over it, stopping on it etc. Any advice? I was playing the .apk on a Quest 2.

A nice polished environment with attention to detail. With no hand animations or feedback, it took me a few seconds to realize how the grabbing worked. After that, I started to get the hang of it but eventually failed. I won't spoil the failure ending, but I thought it was great. It had me genuinely laughing.

Thanks for the feedback. Keeping the game optimized for Quest 1 was challenging to make a "scary" atmosphere, but we're happy with the result.

Thanks for checking out the game. This was a first attempt at horror, so by not finishing, we'll take that as a good thing! :)

I sideloaded the .apk to my Quest 2 but it doesn't open to VR, instead, it opens a small window that is not playable.

Thank you for posting such a detailed review!

I may just add boost control (with upcoming additions such as flips) as an unlockable with notification popup to help with visibility for new players.

Thank you svenbob.

Sorry I took so long to reply, I'm not often on itch, a direct download link is always available on my Discord also. Cheers

If you have an Oculus Quest, there is a seperate version available at : https://sidequestvr.com/app/502/attack-on-quest

For Oculus Rift: once downloaded, unzip the game files, have the headset connected with the Oculus software running., then launch the executable file.

Hi, the game has to run as administrator to prevent crashing on startup.

- have oculus software running 
- have SteamVR running
- run revive as administrator
- right click on the Revive icon Task Button (by the time / date) and select "Inject..." and select Unity Attack on Quest build

To adjust player height use the steam VR button below.