Beaten by a 6 yo...
AoQ
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Thank you very much for the review! To get the scene to run at a stable 90hz on Quest 2 I had to balance draw calls and triangles being displayed. To do this I combined the majority of static meshes. Without combining meshes there were thousands of draw calls, combining all static meshes into a single large mesh resulted in around 2 million tris, both of these optons were too much for the Quest to handle. So I had to strategically balance merging some meshes depending on placement and if mesh colliders were needed.
A nice polished environment with attention to detail. With no hand animations or feedback, it took me a few seconds to realize how the grabbing worked. After that, I started to get the hang of it but eventually failed. I won't spoil the failure ending, but I thought it was great. It had me genuinely laughing.
If you have an Oculus Quest, there is a seperate version available at : https://sidequestvr.com/app/502/attack-on-quest
For Oculus Rift: once downloaded, unzip the game files, have the headset connected with the Oculus software running., then launch the executable file.