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Interesting... if you don't mind, what version did you play? I didn't have such problems with the first build, but I did have to play around with object rotation for the OpenXR/Quest versions, so it's possible I borked something. 

(+1)

I played the quest version. For the rotation was like if the pivot wasn't centered, like if the camera was slightly more on the right respect the rig.

Ah, that makes sense. I didn't do any manual reset of the rig on launch, so it defaults to the offset from when you did the alignment of the headset (at least, that's what happened with the Rift). I occasionally had to do a manual view reset on launch to correct for similar issues. I'll look into making sure it's resolved in future projects!