Interesting... if you don't mind, what version did you play? I didn't have such problems with the first build, but I did have to play around with object rotation for the OpenXR/Quest versions, so it's possible I borked something.
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Ah, that makes sense. I didn't do any manual reset of the rig on launch, so it defaults to the offset from when you did the alignment of the headset (at least, that's what happened with the Rift). I occasionally had to do a manual view reset on launch to correct for similar issues. I'll look into making sure it's resolved in future projects!