Interesting game idea, however the controls did not feel good. The fact I'm using WASD instead of ingame controls with discrete positions made controls have absolutely no feedback. I can't know if I'm even moving. I think having the driver have a speedometer, a compass and discrete controls (Such as ones used on real ships) would improve the game a lot. Also it seems the ship does not break after hitting ground and even permanently tilts.
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Thanks for the feedback Ilya, we appreciate the critique.
Good idea with the discrete controls, I do agree that there is almost no feedback when driving which is something that should be changed.
I think we just got caught up in the networking system leaving little time for actual mechanics. It's still a super buggy game, but your suggestions are a step in the right direction. Thanks. :)