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slapping should be the standard interface for all vr games lol, loved the visuals and even though the gameplay looks simple it was extremely addicting, mastering throwing two watermelons while spitting seeds at the same time felt pretty cool ngl. only thing i'd ask to improve is pretty simple: faster walking speed please but other than that its pretty much perfect, great job

Thanks for the feedbacks! I will take in consider the improvement you said! Technically the player can also run by pressing the left stick but anyway is still slow I think.

whaaat idk how i didnt notice lol, alright back to throwing watermelons, seriously guys great job just sitting there looking around is a very relaxing experience on its own, really hope you expand on this

Thank you so much, i will continue to fix and make a full game for sure (anyway i'm a one man army haha).

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ngl that is surprising, with the amount of polish the game has i thought you were a team or at least already released a couple titles, definitely looking forward to the full version

Thanks, I just had lot of experience with the Quest1 because of my job. But also I have to say that during this Jam I quite never slept, and only in the end I noticed that I waste lot of time in some parts that I could do easier with some unity tool that I used only in the end (ex. Polybrush)

maaan i wish i had a job like that lol, poly brush is pretty great, i put off using it and probuilder for the longest time but it turned out to be a lifesaver

About probuilder is really good! but if you want to save some performance, after you have done with the mesh, you should export it. Because at the start probuilder re calculate the mesh you done for render it.

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wow i didn't know that, no wonder my performance is always terrible lol. that's such a simple thing i missed thank you so much man i'll definitely do that next time!