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Sup! Glad I helped ya! The game clearly looks better, but man, what happened to the movement? It s even harder to control now!

Oh, "ai" controls horizontal movement, you control vertically. I did it to try and better fit the theme, after I deleted turrets, since they didnt work out

I see. It s kinda bugged thou. Did you actually code AI or does it just move horizontally with a random value?

random movement, except it moves towards health blocks, and away from deadly platforms

Btw, I spotted a bug. The player can hit the enemy through the wall 0.0 .

Ah, bullets go through walls of their colour, but not of opposite colour, do you think I should remove the feature

Well, depending. If you fix the AI then you should remove it but if you keep the AI as it is right now you could leave it like this.

ok? Why does how the ai work affect wether bullets should go through certain walls?

(1 edit)

Well, the "broken"(I will call it broken because Idk how else to call it) part made the player very hard to control, so, if you don t fix it, hitting the enemy through a blue wall is a very efficient way of winning the round. Thats actually how I won a round in the "broken" AI version.

Edited message btw.

Well ok anyways ig. Guess I'll keep it, also, I believe I have now finished it for the most part(most recent update is https://galliumelk.itch.io/turret-terror)

Man, don t rush the game. You should make some levels, some more enemies, fix the AI etc.

Ill make more levels, but I cant make more enemies, cuz there are non, its a multiplayer game.

Oh. That makes more sense. I would highly suggest you to make a single player mode too, but, thats just my suggestion, I could be wrong!

I would make singleplayer but one problem, no idea how to make player ai

You can make it like the horizontal movement AI but also with vertical movement and shooting.