Wow! Thanks a lot for so much feedback! I tried to make it as basic as possible since it was my first try at a 3D game, focusing mostly on the action itself since it would take me too long to find good art/models (I had no idea about a setting for the game, I just wanted to make a shooter on a die rolling).
I plan on adding more guns, power ups and enemies in the future, for the Post Jam I figured adding my initial vision for the GMTK Jam, in a rather finished way, would suffice. But I really want to add a lot more stuff to this game.
I like the idea of enemy speed building up, I hadn't thought of it. In the near future, I'll add an animation to their spawn, as if they were build by those small blocks that drop from them. So there's a small start animation and they stand static until fully built!
I took the color palette from a website a fellow reviewer suggested me after the GMTK Jam, it's still not good enough but I'm slowly learning it, I have a real hard time with colors. Will sure look into those generators!
Thanks for the heads up on the AA, I wasn't aware of that option!
I'm glad you enjoyed the particle FX, I spent a good time of the Post Jam on them, I thought it was an easier way to add more juice to it.
About the enemies being too similar, I had thought of making them... bend when moving, so the small would bend a lot, the medium ones just slightly and the big ones would remain rather static. It could also be a way to point their direction (not that the player has any trouble noticing they just go straight into them). What do you think of it? Another thing that I will readd to them is they sort of blinking upon hit, after I switched to URP I lost their transparency, it was either having shadows or being transparent. But I'm sure within a few hours I can figure this out.
Thanks on feedback for the music! I knew it wouldn't turn out very good but I just wanted to try my hand at dynamically changing the music depending on the amount of enemies.
I will surely try to add more SFX to the enemies! You didn't mention, so I'll assume the enemy dying SFX was okay? I was afraid it would get boring or too repetitive.
Damn, I wasn't aware the windows build was bugged. Will fix it asap.