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The deadline is coming! After many test runs, I decided to simplify everything and make the game world smaller so that more people could see the final. Added a useful feature: the player’s position indicator, like a progress bar at the top of the screen.

Each landing (there are about 7 planned to complete the game) takes place on a randomly generated world consisting of several chunks. The further to the right, the stronger the enemies and the more valuable the rewards. Advancing further with each run, the player will gain strength to meet the boss.