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(+1)

Thanks for submitting your game to the jam. The levels were varied and challenging, meanign there was a lot of content. I was a bit unsure why there multiplayer / text chat, part of me feels you just copy pasted a lot of your code from your main trigo project perhaps?

The gameplay sometimes felt great. I enjoyed the jumping on the spherical ice platforms. Some areas of frustrations for me were:

  • The rotation of the cube - it took some getting used to, but if you want that to specifically be a mechanic in your game, then thats fine
  • Precision platforming on a keyboard really felt bad, at times. Especially when your cube will rotate / slide / bounce a bit when you land. 
  • When you land you sometimes bounce, and when bouncing you can't jump which feels a bit bad for the player
  • Your platforms were almost the same colour as the background, which wasn't clear. You definitely want to have more contract.
  • Sometimes you didn't know where go on a level - it felt a bit trial and error

With all that said though, it was a pretty solid feeling platformer which clearly had a lot of effort into building challenging levels. Long term, I'd probably steer away from making it micro movement precision platformer, unless you offer controller support.

thank you for your feedback... yes the rotation of the cube is a specifically designed feature to make the game a little bit more challenging... i have no idea what you mean by the bouncing... (for all i know is that you only bounce on the yellow bounce pads, and yes im still doing trial and error on the skymap... the level switching is giving me issues :(... so the skymap is no supposed to be that... and yes im planning on addding a couple arrows on the first few levels to guide the player a bit

(+2)

the bouncing I mean: After you jump while moving fast, your square will bounce a little off the floor. It doesn't just stick to the floor when landing. Based on speed / amount of bump, it means it won't register a jump if you press jump whilst bumped off the floor!

I just watched your video with my game in it, Thanks for the feedback... It really helps the development Process, I've acknowledged and improved most of the issues you had with my game, i would appreciate it if you played the newly updated main game.... I have a very hard time finding playtesters, and the ones I do find, dont post their feedback, so i can watch their genuine reaction.... If you could do that I would appreciate it, If you would like to do a livestream on my game Trigo Run... Then we can figure out a timespan once I release the update :)

-thanks for your feedback, Deadshot1m24