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Respect Of the Theme - catch the falling guys and eat them. Very direct to the theme but with a bit more added.

Originality - Very original for the theme and what else has been uploaded, well done!

Fun to play - There doesn't seem to be an increase in difficulty over time or progression beyond the score; this wasn't enough to hold my attention for long. Having a controller plugged in makes the keyboard not work correctly. Luckily I tried the control otherwise I would not have been able to play. See movement bug below for more details. Aside from that very fluid, I like the wrapping around of the player. If there was a bit more to it I think this could have been really fun. You had an additional 12 hours to go I wish that time could have been used to add more.

Effort - There wasn't to much happening mechanically. A score counter. A collision with a player object and random spawning edible bits. With that and ending 12 hours early I feel like their could have been more effort to make something with a bit more punch. Of course life happens and maybe using that time wasn't feasible so I understand totally if that is the case. The important bit is it is a finished project and you released it for us to enjoy. Thank you and keep it up!

Beauty - I wasn't a fan of the assets from the menu to the monster. I did like the little guys and nibbly bits. I did also like the bg. Overall it was serviceable for beauty. 


Keep up the good work, keep learning, keep creating!

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Movement bug:

If a controller is plugged in the keyboard will only move the player for one frame and you have to spam the keyboard to move. This is too slow and result in loss very early on.

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Thank you for the tip I will think about how to improve the movemen of the player

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thank you very much I will Improve the difficulty and the  it