Respect Of the Theme - I feel this is more flying than falling while playing. Especially since I have so much control.
Originality - Its a "dodge the stuff" game and there are no mechanics implements to really make it shine as its own identity. "1 day, 6 hours before the deadline" I feel more time could have been used to build something unique out of this base.
Fun to play - Unfortunately, my attention was not held. Mostly I could stay in one spot and just move every once in a while to avoid obstacles. Maybe something came up and the full time could not be dedicated which is fair! However I hope in the future we'll see a more completed and mechanically interesting experience.
Effort - Everyone is at a different stage and learning so take with a grain of salt. In this experience we have a randomly spawning set of colliders move towards the player and a collision detection system. We also have a a score counter and some fancy shading effects. I feel more time could have been used to make the game shine and implement more.
Beauty - Basic shapes, no player model. A decent reticule and some decent shading. Not a lot but you made those basic shapes and bit more interesting with some effects.