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FallSky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4 | 3.667 | 3.667 |
Fun to play | #8 | 3.000 | 3.000 |
Respect Of the Theme | #9 | 4.000 | 4.000 |
Effort | #10 | 2.778 | 2.778 |
Beauty | #10 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very minimalistic but consisten style, I like it.
It's maybe a little bit boring after a while.
But nice job for the given time!
This game feels simple but rounded. Start menu with instruction which is good.
With respect to the theme is feels more like flying, but I can also imagine how I am looking up in the sky and stuff falls down on me.
Regarding the hitbox I feel you could have done a better job. The player can go to the end of the falling objects, and at the same time it feels like the front hitbox sticks out a bit to much.
Overall good game for a gam ejam :D
Respect Of the Theme - I feel this is more flying than falling while playing. Especially since I have so much control.
Originality - Its a "dodge the stuff" game and there are no mechanics implements to really make it shine as its own identity. "1 day, 6 hours before the deadline" I feel more time could have been used to build something unique out of this base.
Fun to play - Unfortunately, my attention was not held. Mostly I could stay in one spot and just move every once in a while to avoid obstacles. Maybe something came up and the full time could not be dedicated which is fair! However I hope in the future we'll see a more completed and mechanically interesting experience.
Effort - Everyone is at a different stage and learning so take with a grain of salt. In this experience we have a randomly spawning set of colliders move towards the player and a collision detection system. We also have a a score counter and some fancy shading effects. I feel more time could have been used to make the game shine and implement more.
Beauty - Basic shapes, no player model. A decent reticule and some decent shading. Not a lot but you made those basic shapes and bit more interesting with some effects.
It felt a little bare bones, but what was there was pretty enough. Would have liked to see something a bit more. Maybe slow down the pace next time? I got to over 50, but in one run through it came so fast at the start I could not even dodge. I feel like it is not super unique, but it is not terrible or anything. Background music was a bit bland. I liked the start menu. I feel like my younger niece may have enjoyed this more or someone that has never played too many games before. I think a more polished version could possibly shine in a VR sense. Kind of like beat saber. Or maybe a mobile game that you just do for five minutes when waiting on someone? Just not a lot going on. Potential though!
I like the concept for a mobile game. I will definitely work more on it, that version took me like 3 hours
Too fast, or in any case it accelerates too quickly we don't have enough time to enjoy. it would also have deserved color changes, the top would have been a few more neon effects. In any case, it was pleasant and functional, on the other hand too fast to restart so no idea of my max score
Interesting. I like it. It's really simple, yet still fun.
(the game files look a bit sus. there are some dll files, that usually come with drivers. You probably downloaded those dll files from the internet, because you didn't have the needed drivers installed, which is not recommended.)